What is an A Star Pathfinding Visualizer?
An A Star pathfinding visualizer shows how A* searches a grid by combining the known travel cost from the start with a heuristic estimate to the goal. It is useful for learning pathfinding, game AI, robotics maps, route planning, and shortest-path interview problems.
This tool lets you paste a grid, choose a heuristic, allow or disable diagonal movement, then step through the open set, closed set, and current best path.
For the full graph and data structure set, browse the Data Structure Visualizers hub.
How to use this A Star visualizer
- Use
Sfor the start cell andGfor the goal cell. - Use
#for walls and.for open cells. - Choose Manhattan, Euclidean, Chebyshev, or zero heuristic.
- Click Run A* to jump to the final path, or step through the search manually.
- Watch open cells, closed cells, and the reconstructed path update after each relaxation.
A Star vs Dijkstra
Abecomes Dijkstra’s algorithm when the heuristic is zero. With a useful heuristic, A usually expands fewer cells because it prioritizes nodes that look closer to the target.
Compare this page with the Dijkstra Algorithm Visualizer to see how a grid heuristic changes shortest-path search. For unweighted traversal without a target heuristic, use the Graph BFS DFS Visualizer or Matrix Traversal Visualizer.